Recognition —

Graphic Design USA
Interaction Design Association
Industrial Design Association
The Atlantic
The MoMA
The Huffington Post
Seattle Post Intelligencer
Design Ignites Change

Competencies —

UX Design
Usability Testing
Product Design
Team Management
Project Management
Game Design
Process Streamlining
Research & Analysis
Strategy & Concepting
Brand Identity
Graphic Design
Natural User Interface

Client List —

Bang & Olufsen
The Bill and Melinda Gates Foundation
New York Times




With a background in visual & branding, I am frequently found working at the intersection of art, future envisioning, & technology.


After graduating from University of Washington with a Master's in Interaction Design and a focus on design for social change, I continued to work in an activist design research lab dedicated to the application of design thinking to complex social issues I helped launch. Notable projects included a response to controversial urban plans culminating in an exhibition at the Frye Art Museum in Seattle and a surreptitious intervention for victims of human trafficking currently in circulation in cities around the United States and recognized by design orgs like the MoMA and the Interaction Design Association.

More recently, I envisioned the future of UX for some of the biggest disruptive tech brands and emerging technologies in the world (clients included HBO, Amazon, Bang & Olufsen, CyanogenMod, Microsoft, and Samsung). That work ultimately led me to my current position as a UX Designer at Turn 10 Studios shaping and researching experiences within the critically-acclaimed AAA Forza Motorsport franchise, a next gen racing sim on XBox One. At Turn 10, I also lead and manage a world class UI/UX team of motion designers, XAML devs, UI designers, and UX designers.

In my spare time, I am passionate about books, street photography, soy mochas, documentary films, video games, volunteering with cats, and getting e-coli from foreign lands, not necessarily in that order.